# petal function

I couldn’t find it under any name and had to find it via trial and error, so here is the petal function, it statelessly places the petals of a flower:

```
float centerx=windowx/2;//dont actaully pass these, make some compile time
float centery=windowy/2;//or wrap the loop in a function
float layer=4.7;
float scale=50;
float starting=.001;
float layerdistence=.3;
Vector2 spiral(float i){
i+=1+starting;
float angle=(std.math.PI*2)/layer;
return Vector2(
sin(i*angle),
cos(i*angle)
)
*log((i/layer)*layerdistence+1)
*scale
+Vector2(centerx,centery);
}
```

layer distance: affects how squished the inside is (.3-5.0)

Starting: affects how far along with the “new” inner seed in along (0-1)

Layer: is how many points it has for rotation (4.7-7)